๐Ÿ”ธProfiles and Layers

In this section we will work with Animator Profiles and Layers.

Overview

Animator Profile contains all the procedural features related to a weapon, item, or gameplay situation.

To create a new profile, right-click on your Rig Asset and select FPS PROFILE Wizard:

Animator Profile.
How to create a profile manually

Right-click in any folder and go to Create/KINEMATION/FPS Animator General/Animator Profile

  • Rig Asset - assign previously created Rig Asset. It will provide bone data to all Animator Layers.

  • Blend In/Out Time - defines the blending time for this Profile in seconds.

  • Ease Mode - the easing function for the blending.

To add a new Animator Layer, click on the Add Animator Layer button and select the desired type from the list:

All layers.

You can copy/paste layer settings by right-clicking on the layer:

Context menu.

Usually, for any item or weapon-related profile the order of layers is similar to this:

  1. Pose Sampler Layer

  2. Other layers

  3. Ik Layer

You can find out more about each layer and its settings in Animator Profiles section.


In the next section, we will learn how to apply Animator Profiles in runtime using a Linking mechanism.

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