> For the complete documentation index, see [llms.txt](https://kinemation.gitbook.io/scriptable-animation-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinemation.gitbook.io/scriptable-animation-system/troubleshooting/weapon-positioning.md).

# Weapon Positioning

<figure><img src="/files/rMhPAe5xsxR4cffOX5RG" alt="" width="442"><figcaption></figcaption></figure>

## Reason

This issue happens often with Humanoid models, because most of the time humanoid animations do not update the weapon bone, and the weapon uses the default transform, which is usually the character root bone.

## Solution

To fix this issue, it is required to edit the **Default Weapon** property in the [Pose Offset Layer](/scriptable-animation-system/fundamentals/animator-layers/pose-offset-layer.md):&#x20;

<figure><img src="/files/I5UbGTz0EZaPXwTo38Ny" alt="" width="342"><figcaption></figcaption></figure>
