> For the complete documentation index, see [llms.txt](https://kinemation.gitbook.io/scriptable-animation-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinemation.gitbook.io/scriptable-animation-system/fundamentals/animator-layers/view-layer.md).

# View Layer

## Description

**View Layer** plays an important role in adjust first-person view. The layer allows to work directly with IK Weapon and Hand targets in a convenient way.

## Properties

<figure><img src="/files/fC1Ui1wdxTXF7y4qs7Sc" alt="" width="394"><figcaption></figcaption></figure>

IK Hand Gun, IK Hand Right and IK Hand Left are all KPoses - a special struct that defines how the bone will be modified:

* **Element**: target bone.
* **Pose**: Transform pose to apply.
* **Space**: space to apply the Pose in.
* **Modify Mode**: whether we want to accumulate or replace Pose.
