๐Ÿงพ
FPS Animation Framework
  • ๐Ÿ‘‹Welcome!
  • Workflow
    • ๐ŸฆพCharacter Rig
    • ๐Ÿ”ŒComponents
    • ๐Ÿ”ธProfiles and Layers
    • ๐Ÿ”—Linking
    • โž•Integration
    • โ–ถ๏ธPlaying Animations
    • ๐Ÿ’ปExtending the System
  • Demo Project
    • โœจResources
    • ๐ŸŽฎController
    • ๐Ÿ”ซWeapons and Items
    • โž•Attachment System
  • Fundamentals
    • ๐ŸฆพRig
    • โš™๏ธFramework Architecture
    • ๐Ÿ“‘Animator Profiles
    • ๐Ÿ“œAnimator Layer
    • ๐ŸŽฎInput System
    • ๐Ÿ”ถAnimator Layers
      • Weapon Layer General
      • Additive Layer
      • Ads Layer
      • Attach Hand Layer
      • Collision Layer
      • IK Layer
      • IK Motion Layer
      • Look Layer
      • Pose Offset Layer
      • Pose Sampler Layer
      • Sway Layer
      • View Layer
      • Blending Layer
      • Turn Layer
    • ๐Ÿ“šNew Animation Library
    • โš’๏ธTools
  • Recoil System
    • ๐Ÿ”ซRecoil Animation
    • ใ€ฝ๏ธRecoil Pattern
    • ๐Ÿ“นCamera Shake
  • Troubleshooting
    • โš ๏ธInitialization Warnings
    • โš ๏ธCan't Look Around
    • โš ๏ธWeapon Positioning
    • โš ๏ธWeapon is not moving
  • โš ๏ธAiming doesn't work
  • โš ๏ธTwisted feet when looking left/right
  • ๐ŸŒŒMisc
    • ๐Ÿ“œChangelog
      • 4.7.0 Update
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  1. Troubleshooting

Weapon is not moving

PreviousWeapon PositioningNextAiming doesn't work

Last updated 11 months ago

Reason

If animations like idle, movement, equip and unequip are not playing, this is usually a sign of the Additive Layer problem. There could be two potential issues:

  1. Additive Layer is not added or set up properly.

  2. Curve animations are not added or they use a different skeleton hierarchy.

Solution

First, it is important to check if Additive Layer is adjusted properly:

If the issue still occurs, then it means the issue is with curve animations. These animations are usually located in the animator controller as a separate layer:

where the curve mask only includes the Weapon Bone Additive:

To add a Weapon Bone Additive to a custom Avatar Mask, make sure to visit the Tools page.

Finally, it is important to check the actual curve animation bone paths:

If the path in the image above does not match a character skeleton, the animation will not be played. To solve this problem, follow these steps:

  1. Duplicate the curve animation.

  2. Copy WeaponBoneAdditive curves from the original to the target animation Tools.

  3. Assign the animation in the animator controller.

โš ๏ธ
General settings.
Animator Controller setup.
This bone should be manually added to the mask.
Default bone path.