๐Ÿงพ
FPS Animation Framework
  • ๐Ÿ‘‹Welcome!
  • Workflow
    • ๐ŸฆพCharacter Rig
    • ๐Ÿ”ŒComponents
    • ๐Ÿ”ธProfiles and Layers
    • ๐Ÿ”—Linking
    • โž•Integration
    • โ–ถ๏ธPlaying Animations
    • ๐Ÿ’ปExtending the System
  • Demo Project
    • โœจResources
    • ๐ŸŽฎController
    • ๐Ÿ”ซWeapons and Items
    • โž•Attachment System
  • Fundamentals
    • ๐ŸฆพRig
    • โš™๏ธFramework Architecture
    • ๐Ÿ“‘Animator Profiles
    • ๐Ÿ“œAnimator Layer
    • ๐ŸŽฎInput System
    • ๐Ÿ”ถAnimator Layers
      • Weapon Layer General
      • Additive Layer
      • Ads Layer
      • Attach Hand Layer
      • Collision Layer
      • IK Layer
      • IK Motion Layer
      • Look Layer
      • Pose Offset Layer
      • Pose Sampler Layer
      • Sway Layer
      • View Layer
      • Blending Layer
      • Turn Layer
    • ๐Ÿ“šNew Animation Library
    • โš’๏ธTools
  • Recoil System
    • ๐Ÿ”ซRecoil Animation
    • ใ€ฝ๏ธRecoil Pattern
    • ๐Ÿ“นCamera Shake
  • Troubleshooting
    • โš ๏ธInitialization Warnings
    • โš ๏ธCan't Look Around
    • โš ๏ธWeapon Positioning
    • โš ๏ธWeapon is not moving
  • โš ๏ธAiming doesn't work
  • โš ๏ธTwisted feet when looking left/right
  • ๐ŸŒŒMisc
    • ๐Ÿ“œChangelog
      • 4.7.0 Update
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  • Properties
  1. Fundamentals
  2. Animator Layers

Ads Layer

PreviousAdditive LayerNextAttach Hand Layer

Last updated 11 months ago

Description

This layer is used to align the Weapon Ik Bone with the Aim Target Bone. This layer uses 2 method to ADS:

  • Absolute: ultimately overrides the previously applied features.

  • Additive: applied on top of everthing else.

You can blend between absolute and additive in Position and Rotation Blend properties. It is possible to adjust the blend factor for each rotation and translation axis. 0 means absolute, and 1 means additive.

This is useful for reloading animations, which you want to have some motion while proceduraling aiming.

Properties

  • Aim Target Bone: which bone we will be aligning the weapon with. Usually it is a head or a camera socket.

  • Aiming Ease Mode: smoothing function for aiming.

  • Position/Rotation Blend: absolute/absolute blend for all axes.

  • Aiming Speed: aiming general speed.

  • Aim Point Speed: interpolation speed when changing scopes.

  • Is Aiming Property: bool input property which will control the aiming state.

๐Ÿ”ถ
Socket-based aiming.