Collision Layer
Description
Applies weapon collision pose in runtime.
Properties
Primary/Secondary Pose: blocking pose applied during collision. The primary is activated when looking up, and the secondary one is activated when looking down.
Target Spcae: desired space to apply pose in.
Smoothing Speed: blocking smoothing speed.
Layer Mask: filter mask for raycasts.
Ray Start Offset: forward offset.
Barrel Length: total length of the ray.
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