Collision Layer

Description

Applies weapon collision pose in runtime.

Properties

  • Primary/Secondary Pose: blocking pose applied during collision. The primary is activated when looking up, and the secondary one is activated when looking down.

  • Target Spcae: desired space to apply pose in.

  • Smoothing Speed: blocking smoothing speed.

  • Layer Mask: filter mask for raycasts.

  • Ray Start Offset: forward offset.

  • Barrel Length: total length of the ray.

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