🧾
FPS Animation Framework
CtrlK
  • 👋Welcome!
  • Workflow
    • 🦾Character Rig
    • 🔌Components
    • 🔸Profiles and Layers
    • 🔗Linking
    • ➕Integration
    • ▶️Playing Animations
    • 💻Extending the System
  • Demo Project
    • ✨Resources
    • 🎮Controller
    • 🔫Weapons and Items
    • ➕Attachment System
  • Fundamentals
    • 🦾Rig
    • ⚙️Framework Architecture
    • 📑Animator Profiles
    • 📜Animator Layer
    • 🎮Input System
    • 🔶Animator Layers
      • Weapon Layer General
      • Additive Layer
      • Ads Layer
      • Attach Hand Layer
      • Collision Layer
      • IK Layer
      • IK Motion Layer
      • Look Layer
      • Pose Offset Layer
      • Pose Sampler Layer
      • Sway Layer
      • View Layer
      • Blending Layer
      • Turn Layer
    • 📚New Animation Library
    • ⚒️Tools
  • Recoil System
    • 🔫Recoil Animation
    • 〽️Recoil Pattern
    • 📹Camera Shake
  • Troubleshooting
    • ⚠️Initialization Warnings
    • ⚠️Can't Look Around
    • ⚠️Weapon Positioning
    • ⚠️Weapon is not moving
  • ⚠️Aiming doesn't work
  • ⚠️Twisted feet when looking left/right
  • 🌌Misc
    • 📜Changelog
      • 4.7.0 Update
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  1. Fundamentals

🔶Animator Layers

In this section you can find detailed descriptions of all layers.

Weapon Layer General

Additive Layer

Ads Layer

Attach Hand Layer

Collision Layer

IK Layer

Look Layer

Pose Offset Layer

Pose Sampler Layer

Sway Layer

View Layer

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Last updated 1 year ago