# Weapon Layer General

## Description

This layer can not be instantiated or used directly, instead, it serves as a general interface for weapon-related layers, like:

* [Additive Layer](/scriptable-animation-system/fundamentals/animator-layers/additive-layer.md)
* [Ads Layer](/scriptable-animation-system/fundamentals/animator-layers/ads-layer.md)

## Properties

<figure><img src="/files/zrqiQ97aZtndhMPPKc5L" alt="" width="422"><figcaption></figcaption></figure>

* **Weapon Ik Bone**: the actual main IK weapon bone, a parent for IK Hands.
* **Right Hand Elbow**: IK Right Hint target.
* **Left Hand Elbow**: IK Left Hint target.
* **Hint Target Weight**: defines how much this layer will affected elbows. 1 - 100%, 0 - 0%.


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