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Weapon Layer General

Description

This layer can not be instantiated or used directly, instead, it serves as a general interface for weapon-related layers, like:

Properties

  • Weapon Ik Bone: the actual main IK weapon bone, a parent for IK Hands.

  • Right Hand Elbow: IK Right Hint target.

  • Left Hand Elbow: IK Left Hint target.

  • Hint Target Weight: defines how much this layer will affected elbows. 1 - 100%, 0 - 0%.

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