# Look Layer

<figure><img src="https://784345943-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxcUmJ78NSw1bSUlSO9oP%2Fuploads%2FeXQGiWkuhqULWwlZ9P6m%2Fimage.png?alt=media&#x26;token=003e7024-29ae-4057-b2c8-b2172f4f271c" alt="" width="563"><figcaption><p>Simple look around and leaning.</p></figcaption></figure>

## Description

**Look Layer** replaces [**Blend Trees**](https://docs.unity3d.com/Manual/class-BlendTree.html) when it comes to looking around. It procedurally rotates bones of your character to make it look around. The layer supports all rotation axes.

## Properties

<figure><img src="https://784345943-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxcUmJ78NSw1bSUlSO9oP%2Fuploads%2FdCDvUe2xRllSgu49jmjz%2Fimage.png?alt=media&#x26;token=f35c82e0-7aa1-494e-8025-05a3282ffd8f" alt="" width="410"><figcaption></figcaption></figure>

* Mouse Input Property: what input Vector4 value will be controlling the Pitch and Yaw input.
* Lean Input Property: what value will be controlling leaning angle.
* Pitch/Yaw/Roll Offset Elements: what bones will be applying Pitch/Yaw/Roll rotations.

**Pitch** represents rotation around the X axis or up/down motion.

**Yaw** represents rotation around the Y axis or right/left motion.

**Roll** represents rotation around the Z axis or leaning motion.
