Additive Layer

Description

Additive Layer has 2 main functions: weapon recoil and curve-based animations.

Curve-based animations are extracted from the WeaponBoneAdditive Game Object, which is animated by the Animator Controller:

The procedural recoil is extracted from the Recoil Animation component.

Properties

Additive Layer Settings.
  • Additive Bone: an element used to extract the additive animation.

  • Interp Speed: smoothing speed for curve animations.

  • Aiming Input Property: float property which will scale down effect of curve animations.

  • Ads Scalar: a multiplier which will scale down the curve animations influence when aiming. It is used to reduce procedural motion when aiming.

Last updated