Attach Hand Layer
Description
This layer is used to attach the character element to the weapon. It is primary use-case is a Left Hand IK feature. This layer does not need a target transform, as it relies on the character default pose.
Properties
Hand Pose Offset - defines the additive offset for the attached hand.
Override Pose Weight - defines if we need to override the fingers.
Element Chain Name - target element chain, which will be overridden in runtime. It makes sense to specify here the hand + fingers, so your pose is the always the same.
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