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FPS Animation Framework
  • 👋Welcome!
  • Workflow
    • 🦾Character Rig
    • 🔌Components
    • 🔸Profiles and Layers
    • 🔗Linking
    • ➕Integration
    • ▶️Playing Animations
    • 💻Extending the System
  • Demo Project
    • ✨Resources
    • 🎮Controller
    • 🔫Weapons and Items
    • ➕Attachment System
  • Fundamentals
    • 🦾Rig
    • ⚙️Framework Architecture
    • 📑Animator Profiles
    • 📜Animator Layer
    • 🎮Input System
    • 🔶Animator Layers
      • Weapon Layer General
      • Additive Layer
      • Ads Layer
      • Attach Hand Layer
      • Collision Layer
      • IK Layer
      • IK Motion Layer
      • Look Layer
      • Pose Offset Layer
      • Pose Sampler Layer
      • Sway Layer
      • View Layer
      • Blending Layer
      • Turn Layer
    • 📚New Animation Library
    • ⚒️Tools
  • Recoil System
    • 🔫Recoil Animation
    • 〽️Recoil Pattern
    • 📹Camera Shake
  • Troubleshooting
    • ⚠️Initialization Warnings
    • ⚠️Can't Look Around
    • ⚠️Weapon Positioning
    • ⚠️Weapon is not moving
  • ⚠️Aiming doesn't work
  • ⚠️Twisted feet when looking left/right
  • 🌌Misc
    • 📜Changelog
      • 4.7.0 Update
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  • Description
  • Properties
  1. Fundamentals
  2. Animator Layers

Sway Layer

PreviousPose Sampler LayerNextView Layer

Last updated 11 months ago

Description

Sway Layer is responsible for applying movement, aiming and dead-zone sway effects to your weapon.

Properties

Free Aiming:

  • Head Bone: this element will be used to rotate around to achieve dead zone aiming.

  • Free Aim Clamp: max free aim value.

  • Free Aim Interp Speed: smoothing speed for free aiming.

  • Free Aim Input Scale: free aim sensitivity.

  • Free Aim Space: the space to apply in.

  • Free Aim Space: what space the effect will be applied in.

  • Use Free Aim Property: a bool input property which will enable or disable free aiming.

Move/Aim Sway:

  • Damping: damping factor in range [0;1].

  • Stiffness: oscilation factor in range [0;1].

  • Speed: spring interpolation speed.

  • Scale: global spring effect scale.

  • Target Damping Speed: how it will go to zero.

  • Sway Space: the space a sway effect will be applied in.

  • Move Input Property: a Vector4 input property which will define user local movement direction.

  • Mouse Delta Input Property: a Vector4 input property which defines delta input from the mouse.

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Sway Layer Settings