Sway Layer
Last updated
Last updated
Sway Layer is responsible for applying movement, aiming and dead-zone sway effects to your weapon.
Free Aiming:
Head Bone: this element will be used to rotate around to achieve dead zone aiming.
Free Aim Clamp: max free aim value.
Free Aim Interp Speed: smoothing speed for free aiming.
Free Aim Input Scale: free aim sensitivity.
Free Aim Space: the space to apply in.
Free Aim Space: what space the effect will be applied in.
Use Free Aim Property: a bool input property which will enable or disable free aiming.
Move/Aim Sway:
Damping: damping factor in range [0;1].
Stiffness: oscilation factor in range [0;1].
Speed: spring interpolation speed.
Scale: global spring effect scale.
Target Damping Speed: how it will go to zero.
Sway Space: the space a sway effect will be applied in.
Move Input Property: a Vector4 input property which will define user local movement direction.
Mouse Delta Input Property: a Vector4 input property which defines delta input from the mouse.