> For the complete documentation index, see [llms.txt](https://kinemation.gitbook.io/scriptable-animation-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinemation.gitbook.io/scriptable-animation-system/fundamentals/animator-layers/blending-layer.md).

# Blending Layer

## Description

**Blending Layer** is used to fix strange-looking poses using a fully procedural method. This layer is easy to use and adjust for your characters, as it doesn't require any special setup or integration.

It is possible to use multiple **Blending Layers** in the Animator Profile. It is great when you want to adjust multiple different states, like standing or crouching for example.

## Properties

<figure><img src="/files/7J7eB4KlrHnExvPwKyHZ" alt="" width="404"><figcaption></figcaption></figure>

* **Desired Pose**: the pose which we want to blend. Usualyl you want to specify here something that looks good visually for your desired animation state.
* **Blending Elements**: a list of bones which will be affected by the blending. Also, they contain a weight which defines the influence of the blending. If value is 0 - no blending applied, and 1 - blending is full applied.
* **Blend Position**: controls if we need to blend translation. Usually only rotation will do the effect, so most of the time this option should be turned off.

{% hint style="warning" %}
**Note:** make sure to have at least one bone which will have a weight set to 0. For example, if you blend the spine bones, make sure the head/neck element is set to 0. This will make sure the child bones won't be affected by the blending.
{% endhint %}
