📗
FPS Animation Framework Legacy
  • 👋Welcome!
  • ⭐Introduction
  • Tutorial
    • 🌟Getting started
      • 🏃‍♂️Character setup
      • 📷Camera setup
      • 🔶Layers setup
      • 🔷Controller setup
      • 🔫Weapon setup
    • 💻Integration
      • 🏃‍♂️Character
      • 🔫Weapon
      • 🔸Layers and animator
    • 🔥Animation Workflow
      • 🦿IK Rig
      • 🔧Character Animation
      • 🔧Weapon Animation
    • ❗Troubleshooting
      • ❔Issue with IK, Left Hand, ADS
      • ❔Broken Character Pose
      • ❔Spinning Character
      • ❔Left Hand IK Always Active
      • ❔Left Hand IK Error
      • ❔Transform NaN Error
  • Fundamentals
    • 🦾Animation System
      • 🔹Playables Sub-System
      • 🔹Curve-blending
      • 🔸AnimSequence
      • 🔸Weapon Bone
      • 🔸IK Animation System
      • 🔸Weapon Anim Asset
    • 🔶Animation Layers
      • Ads Layer
      • Left Hand IK Layer
      • Right Hand IK Layer
      • Locomotion Layer
      • Look Layer
      • Recoil Layer
      • Sway Layer
      • Leg IK
      • Weapon Collision
      • Slot Layer
      • Pose Blending
  • Tools
    • 🟢Validator Tool
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On this page
  • Reason 1 - MasterIK scale
  • Reason 2 - Weapon Scale
  • How to fix?
  1. Tutorial
  2. Troubleshooting

Issue with IK, Left Hand, ADS

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Last updated 1 year ago

This problem typically occurs if there's some scaling applied to either IK dircetly or weapon-related points.

Reason 1 - MasterIK scale

Make sure that MasterIK game object (child of the head bone) does not have any scaling applied:

You can also check other IK game objects, like RightHandIK, etc. But most likely the issue is with the MasterIK object.

Reason 2 - Weapon Scale

If your weapon prefab uses scaling, causing the Aim Points to be scales as well, the aiming will be broken.

How to fix?

Make sure that your weapon is not scaled directly, instead, scale the gun mesh only .

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#step-2-create-pivot-and-aim-points