> For the complete documentation index, see [llms.txt](https://kinemation.gitbook.io/fps-animation-framework/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinemation.gitbook.io/fps-animation-framework/tutorial/troubleshooting/issue-with-ik-left-hand-ads.md).

# Issue with IK, Left Hand, ADS

This problem typically occurs if there's some scaling applied to either IK dircetly or weapon-related points.

## Reason 1 - MasterIK scale

Make sure that MasterIK game object (child of the head bone) **does not** have any scaling applied:

<figure><img src="/files/fsC9cYWiyfy60S3COkW0" alt=""><figcaption><p>Set the scale to one vector</p></figcaption></figure>

You can also check other IK game objects, like RightHandIK, etc. But most likely the issue is with the MasterIK object.

## Reason 2 - Weapon Scale

If your weapon prefab uses scaling, causing the Aim Points to be scales as well, the aiming will be broken.

### How to fix?

Make sure that your weapon is not scaled directly, instead, scale the gun mesh only [Weapon setup](/fps-animation-framework/tutorial/getting-started/weapon-setup.md#step-2-create-pivot-and-aim-points).
