# Issue with IK, Left Hand, ADS

This problem typically occurs if there's some scaling applied to either IK dircetly or weapon-related points.

## Reason 1 - MasterIK scale

Make sure that MasterIK game object (child of the head bone) **does not** have any scaling applied:

<figure><img src="/files/fsC9cYWiyfy60S3COkW0" alt=""><figcaption><p>Set the scale to one vector</p></figcaption></figure>

You can also check other IK game objects, like RightHandIK, etc. But most likely the issue is with the MasterIK object.

## Reason 2 - Weapon Scale

If your weapon prefab uses scaling, causing the Aim Points to be scales as well, the aiming will be broken.

### How to fix?

Make sure that your weapon is not scaled directly, instead, scale the gun mesh only [Weapon setup](/fps-animation-framework/tutorial/getting-started/weapon-setup.md#step-2-create-pivot-and-aim-points).


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://kinemation.gitbook.io/fps-animation-framework/tutorial/troubleshooting/issue-with-ik-left-hand-ads.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
