Left Hand IK Layer

Will attach the left hand to the target transform, specified in the WeaponAnimAsset.

  • Mask Curve Name - animation graph curve to control the weight (e.g. reload animation).

  • LeftHandMask - avatar mask that includes the left hand and its fingers. This mask is used to cache the default left hand pose and apply it automatically, even if the target is not assigned.

  • Use Pose Override - whether the layer should always use the base weapon pose.

  • Force Left Hand Update - whether should always follow the left hand target. By default, all the necessary values are computed when a gun is equipped.

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