AnimSequence
In this section you will learn more about AnimSequence
AnimSequence is an animation asset, which includes animation clip and settings for blending. To create a new one right-click Create->FPS Animator->AnimSequence.
Tip: you can also select multiple animations, and do the same to simplify the process and automatically create AnimSequences for your animations.
Clip - your animation clip.
Spine Rotation - rotation offset applied to the spine root when animation is played.
Mask - what bones will be animated. If null - the upper body will be used instead.
Blend Time - defines time to blend in and out in seconds.
Curves - list of the curve parameters, which will be modified in runtime.
AnimSequence is used for playing animations and static poses. Let's see a difference between a static pose and an animation.
Tip: static poses need only a Clip and a Blend Time to be specified. Everything else is ignored by the system.
Note: only Clip and Blend Time is specified.
This is how the static pose animation clip looks like:
Tip: you can create a static pose for your weapon by duplicating a reloading animation and deleting all frames except the first one.
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