🔸AnimSequence
In this section you will learn more about AnimSequence
Last updated
In this section you will learn more about AnimSequence
Last updated
AnimSequence is an animation asset, which includes animation clip and settings for blending. To create a new one right-click Create->FPS Animator->AnimSequence.
Tip: you can also select multiple animations, and do the same to simplify the process and automatically create AnimSequences for your animations.
Clip - your animation clip.
Spine Rotation - rotation offset applied to the spine root when animation is played.
Mask - what bones will be animated. If null - the upper body will be used instead.
Blend Time - defines time to blend in and out in seconds.
Curves - list of the curve parameters, which will be modified in runtime.
AnimSequence is used for playing animations and static poses. Let's see a difference between a static pose and an animation.
Tip: static poses need only a Clip and a Blend Time to be specified. Everything else is ignored by the system.
Note: only Clip and Blend Time is specified.
This is how the static pose animation clip looks like:
Tip: you can create a static pose for your weapon by duplicating a reloading animation and deleting all frames except the first one.