Weapon Collision

Basics

This layer adjusts weapon position and rotation to avoid collision with objects in game world.

Settings

Settings for weapon blocking are defined in a Weapon Anim Asset:

  • Weapon Length - raycast length.

  • Start Offset - ray start point offset.

  • Threshold - max allowed clipping distance, if exceeded, a Rest Pose is activated.

  • Rest Pose - applied whne threshold is exceeded.

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