📗
FPS Animation Framework Legacy
  • 👋Welcome!
  • ⭐Introduction
  • Tutorial
    • 🌟Getting started
      • 🏃‍♂️Character setup
      • 📷Camera setup
      • 🔶Layers setup
      • 🔷Controller setup
      • 🔫Weapon setup
    • 💻Integration
      • 🏃‍♂️Character
      • 🔫Weapon
      • 🔸Layers and animator
    • 🔥Animation Workflow
      • 🦿IK Rig
      • 🔧Character Animation
      • 🔧Weapon Animation
    • ❗Troubleshooting
      • ❔Issue with IK, Left Hand, ADS
      • ❔Broken Character Pose
      • ❔Spinning Character
      • ❔Left Hand IK Always Active
      • ❔Left Hand IK Error
      • ❔Transform NaN Error
  • Fundamentals
    • 🦾Animation System
      • 🔹Playables Sub-System
      • 🔹Curve-blending
      • 🔸AnimSequence
      • 🔸Weapon Bone
      • 🔸IK Animation System
      • 🔸Weapon Anim Asset
    • 🔶Animation Layers
      • Ads Layer
      • Left Hand IK Layer
      • Right Hand IK Layer
      • Locomotion Layer
      • Look Layer
      • Recoil Layer
      • Sway Layer
      • Leg IK
      • Weapon Collision
      • Slot Layer
      • Pose Blending
  • Tools
    • 🟢Validator Tool
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On this page
  • Reason 1 - Rig type mismatch
  • How to fix?
  1. Tutorial
  2. Troubleshooting

Broken Character Pose

PreviousIssue with IK, Left Hand, ADSNextSpinning Character

Last updated 1 year ago

If a character pose is broken in the play mode, there can several potential issues.

Reason 1 - Rig type mismatch

The most common problem is the animation type mismatch - when a Humanoid animation is used with a Generic character or vice versa.

The problem might be with:

  1. Animations in the animator

  2. AnimSequence and custom animations

How to fix?

Check if the animations in the animator have the correct animation type. You can easily do this by using the Validator Tool Windows/FPS Animation Framework/FPS Animation Validator/:

Validator will let you know if there're any issues, and will provide a possible solution. You also can use this tool to check weapons or animations.

If your Animator animations are fine, make sure to check the OverlayPose:

Tip: custom made animations from the demo are Generic and won't work with Humanoid characters!

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❔
Example
Select your character and click the Validate button
Make sure that the Overlay Pose type is also the same!