🔫Weapon
In this section you will learn how to implement FPSAnimWeapon
Step 1 - Add FPSAnimWeapon
Similarly to the character, your weapon class also needs to be derived from a special animation abstract class - FPSAnimWeapon.
YourWeapon.cs
The only change you need to make is to override the GetAimPoint() method:
Weapon.cs
In this code we iterate over all scope transforms when player changes a scope.
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