🔹Playables Sub-System
In this section you will learn more about CoreAnimGraph
Last updated
In this section you will learn more about CoreAnimGraph
Last updated
CoreAnimGraph is responsible for dynamically playing animations and poses from code, as well as for curve-blending.
Think of it as an extension for the Unity Animator, where you can play animations right from code.
CoreAnimGraph is based on AnimationLayerMixerPlayable's and a custom CoreAnimMixer playables. The structure of the whole graph is this:
Unity Animator - pose from your animator controller.
Overlay Poses - animation mixer, that blends static poses. Static poses are important for the proper IK placement and blending with dynamic animations.
Dynamic Animations - any motion played from code via the PlayAnimation()
method.