# Getting started

## Tutorial sections

Here's the list of all tutorial sections we will cover:

1. [character-setup](https://kinemation.gitbook.io/fps-animation-framework/tutorial/getting-started/character-setup "mention")
2. [camera-setup](https://kinemation.gitbook.io/fps-animation-framework/tutorial/getting-started/camera-setup "mention")
3. [layers-setup](https://kinemation.gitbook.io/fps-animation-framework/tutorial/getting-started/layers-setup "mention")
4. [controller-setup](https://kinemation.gitbook.io/fps-animation-framework/tutorial/getting-started/controller-setup "mention")
5. [weapon-setup](https://kinemation.gitbook.io/fps-animation-framework/tutorial/getting-started/weapon-setup "mention")

## Installing packages

First off, it's important to install all the necessary dependencies. Here's what you need to do:

1. Pull the demo project from the [GitHub Repository](https://github.com/kinemation/fps-animation-framework).&#x20;
2. Import the **FPS Animation Framework** from the Package Manager.

{% hint style="info" %}
**Tip:** the demo project uses URP by default. If you wish to use a different render pipeline, you will have to manually convert all the materials from **URP** to **HDRP** or **Built-In**. You can learn how to do it [here](https://forum.unity.com/threads/how-to-upgrade-from-urp-to-hdrp.1098211/).
{% endhint %}

{% hint style="success" %}
**Tip:** make sure to join our [Discord](https://discord.gg/kinemation-1027338787958816860) to get access to hotfixes and early updates for the asset!
{% endhint %}

Now we are ready for the tutorial. In the next section, you will learn how to set up your character,
