🦾Animation System
In this section you will learn about the framework in details
Basics
FPS Animation Framework is based on 2 technologies:
Unity Playables API
IK Animation System
Playables API (CoreAnimGraph) is used for playing animations and poses on the upper body part of the character. It works as a sub-system for the Animator Controller, so you it's compatible with the built-in animator.
IK Animation System (CoreAnimComponent) is a custom IK solver, which applies procedural layers in runtime based on the Animator pose.
🔹Playables Sub-System🔸IK Animation SystemLast updated