🦾Animation System
In this section you will learn about the framework in details
Last updated
In this section you will learn about the framework in details
Last updated
FPS Animation Framework is based on 2 technologies:
Unity Playables API
IK Animation System
Playables API (CoreAnimGraph) is used for playing animations and poses on the upper body part of the character. It works as a sub-system for the Animator Controller, so you it's compatible with the built-in animator.
IK Animation System (CoreAnimComponent) is a custom IK solver, which applies procedural layers in runtime based on the Animator pose.