🦾Animation System

In this section you will learn about the framework in details

Basics

FPS Animation Framework is based on 2 technologies:

  • Unity Playables API

  • IK Animation System

Playables API (CoreAnimGraph) is used for playing animations and poses on the upper body part of the character. It works as a sub-system for the Animator Controller, so you it's compatible with the built-in animator.

IK Animation System (CoreAnimComponent) is a custom IK solver, which applies procedural layers in runtime based on the Animator pose.

🔹Playables Sub-System🔸IK Animation System

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