This animation layer is responsible for general animation features:
IK Poses.
Additive Animations.
FPS Animator influence control.
Ik Interpolation - defines the smoothing speed for additive IK animations, like idle, walking, etc.
Last updated 2 years ago
// Blends in a new IK Pose. public void BlendInIkPose(IKPose newPose) // Blends out currently active IK Pose. public void BlendOutIkPose(float blendOutSpeed = 0f)