Sway Layer
Basics
This layer applies procedural aiming and movement sway in runtime.
Settings
You can find settings for this layer in your Weapon Anim Asset:
Used for the aiming weapon sway. Let's break down every property:
Rot/Loc - spring settings for each rotation and translation axis.
Stiffness - how much should this oscillate around the target.
Damping - how fast should it go to zero.
Speed - interpolation speed.
Mass - mass of the spring.
Max Value - clamp value for this spring.
Scale - multipliers for each axis.
Used for free or dead-zone aiming:
Scalar - scales the value.
Max Value - maximum allowed dead-zone rotation.
Speed - interpolation speed.
This setting controls the movement weapon sway:
Max Move Loc/Rot Sway - defines maximum allowed movement sway.
Move Loc/Rot Sway - similar to spring data.
Loc/Rot Speed - interpolation speed.
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