Sway Layer
Last updated
Last updated
This layer applies procedural aiming and movement sway in runtime.
You can find settings for this layer in your Weapon Anim Asset:
Used for the aiming weapon sway. Let's break down every property:
Rot/Loc - spring settings for each rotation and translation axis.
Stiffness - how much should this oscillate around the target.
Damping - how fast should it go to zero.
Speed - interpolation speed.
Mass - mass of the spring.
Max Value - clamp value for this spring.
Scale - multipliers for each axis.