VFX
In this page we will cover how bullet casings are handled by the pack.
Last updated
In this page we will cover how bullet casings are handled by the pack.
Last updated
The FPS Animation Pack relies on a single Niagara System, which is responsible for the effect of the empty casing when firing:
There are for different weapon types, depending on the caliber. The actual effect is spawned via the AnimNotify_SpawnCasing:
Tip: these notifies are placed in weapons fire animations.