In this page we will cover how bullet casings are handled by the pack.
The FPS Animation Pack relies on a single Niagara System, which is responsible for the effect of the empty casing when firing:
There are Casing Particle Settings for different weapon types, depending on the caliber. The actual effect is spawned via the AnimNotify_SpawnCasing:
Tip: these notifies are placed in weapons fire animations.
Last updated 1 year ago