FPS Animation Pack Unreal
  • 👋README
  • Tutorial
    • 💻Installation
    • 🌌Overview
    • How to swap weapon mesh
  • GAMEPLAY
    • 📘Player Blueprint
    • ⚙️Weapon System
    • 📘Weapon Blueprint
    • 🔥VFX
    • 🔉Sounds
    • 📔Types
  • Animations
    • 🦾Character
    • 🏃‍♂️How to replace character mesh
    • 🔫Weapon
    • 🎥Camera
    • 💥Recoil
Powered by GitBook
On this page
  • Skeleton
  • Blueprints
  1. Animations

Weapon

In this chapter we will cover details of weapon animation.

PreviousHow to replace character meshNextCamera

Last updated 4 months ago

Skeleton

All weapon skeletons are unique, however they share the same principle - only gun parts are animated. The weapon root is static because the weapon movement is baked into the character animation.

Blueprints

All weapons have an animation blueprint. It is used to play Animation Montages and procedurally modify gun parts (e.g. bolt when firing or hiding empty cartridges in MGX5 gun tape):

Tip: some weapons procedurally animate the bolt/charge when firing.

🔫
AKX200 Weapon ABP.