Weapon
In this chapter we will cover details of weapon animation.
Last updated
In this chapter we will cover details of weapon animation.
Last updated
All weapon skeletons are unique, however they share the same principle - only gun parts are animated. The weapon root is static because the weapon movement is baked into the character animation.
All weapons have an animation blueprint. It is used to play Animation Montages and procedurally modify gun parts (e.g. bolt when firing or hiding empty cartridges in MGX5 gun tape):
Tip: some weapons procedurally animate the bolt/charge when firing.