Camera
In this chapter we will cover details of camera animation.
Last updated
In this chapter we will cover details of camera animation.
Last updated
The camera is animated using these character curves:
Camera_Pitch
Camera_Yaw
Camera_Roll
These curves are added to the character animations, so whenever a Montage is played in runtime - it animates the character and camera at the same time.
Then, the Camera Animator component extracts these curves from the character animation blueprint and rotates the camera in runtime.
You can find camera animations in the Camera folder of each weapon. While these sequences are not used directly in the game, they were used via the extraction tool, that transferred camera curves to the character animation:
Tip: you can use this modifier to re-extract or change the intensity of camera animations.
This Actor Component applies animations to the camera:
Tip: this component is also responsible for camera recoil shakes.