FPS Animation Pack Unreal
  • 👋README
  • Tutorial
    • 💻Installation
    • 🌌Overview
    • How to swap weapon mesh
  • GAMEPLAY
    • 📘Player Blueprint
    • ⚙️Weapon System
    • 📘Weapon Blueprint
    • 🔥VFX
    • 🔉Sounds
    • 📔Types
  • Animations
    • 🦾Character
    • 🏃‍♂️How to replace character mesh
    • 🔫Weapon
    • 🎥Camera
    • 💥Recoil
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  • Skeleton
  • Meshes and Animations
  • Camera Animator
  1. Animations

Camera

In this chapter we will cover details of camera animation.

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Last updated 4 months ago

Skeleton

The camera is animated using these character curves:

  • Camera_Pitch

  • Camera_Yaw

  • Camera_Roll

These curves are added to the character animations, so whenever a Montage is played in runtime - it animates the character and camera at the same time.

Then, the Camera Animator component extracts these curves from the character animation blueprint and rotates the camera in runtime.

Meshes and Animations

You can find camera animations in the Camera folder of each weapon. While these sequences are not used directly in the game, they were used via the extraction tool, that transferred camera curves to the character animation:

Tip: you can use this modifier to re-extract or change the intensity of camera animations.

Camera Animator

This Actor Component applies animations to the camera:

Tip: this component is also responsible for camera recoil shakes.

🎥
Example of camera animation curves.
Camera Motion Extractor.
Extract character curves, rotate the camera.