🎥Camera

In this chapter we will cover details of camera animation.

Skeleton

The camera is animated using these character curves:

  • Camera_Pitch

  • Camera_Yaw

  • Camera_Roll

Example of camera animation curves.

These curves are added to the character animations, so whenever a Montage is played in runtime - it animates the character and camera at the same time.

Then, the Camera Animator component extracts these curves from the character animation blueprint and rotates the camera in runtime.

Meshes and Animations

You can find camera animations in the Camera folder of each weapon. While these sequences are not used directly in the game, they were used via the extraction tool, that transferred camera curves to the character animation:

Camera Motion Extractor.

Camera Animator

This Actor Component applies animations to the camera:

Extract character curves, rotate the camera.

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