FPS Animation Pack Unreal
  • 👋README
  • Tutorial
    • 💻Installation
    • 🌌Overview
    • How to swap weapon mesh
  • GAMEPLAY
    • 📘Player Blueprint
    • ⚙️Weapon System
    • 📘Weapon Blueprint
    • 🔥VFX
    • 🔉Sounds
    • 📔Types
  • Animations
    • 🦾Character
    • 🏃‍♂️How to replace character mesh
    • 🔫Weapon
    • 🎥Camera
    • 💥Recoil
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  1. Animations

How to replace character mesh

In this section we will cover how to add a custom character mesh.

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Last updated 1 month ago

Tutorial

The FPS Animation Pack works with UE4 and UE5 Epic Skeletons. This means you can easily add your custom model in a few clicks.

First, add your model to the project and assign the SK_Mannequin_Skeleton (for UE4 models) or SK_Mannequin (for UE5 models):

Next, we need to set the new mesh in the CS_Mannequin asset:

Tip: this asset is located in the plugin content. If you don't see it, make sure to enable plugin filters Overview.

Finally, assign your custom mesh as a UE4 or a UE5 one:

🏃‍♂️
Right-click on your character mesh and assign a new skeleton.
Open up this asset.
Assign your mesh in one of these slots.