How to replace character mesh
In this section we will cover how to add a custom character mesh.
Last updated
In this section we will cover how to add a custom character mesh.
Last updated
The FPS Animation Pack works with UE4 and UE5 Epic Skeletons. This means you can easily add your custom model in a few clicks.
First, add your model to the project and assign the SK_Mannequin_Skeleton (for UE4 models) or SK_Mannequin (for UE5 models):
Next, we need to set the new mesh in the CS_Mannequin asset:
Tip: this asset is located in the plugin content. If you don't see it, make sure to enable plugin filters Overview.
Finally, assign your custom mesh as a UE4 or a UE5 one: