FPS Animation Pack Unreal
  • 👋README
  • Tutorial
    • 💻Installation
    • 🌌Overview
    • How to swap weapon mesh
  • GAMEPLAY
    • 📘Player Blueprint
    • ⚙️Weapon System
    • 📘Weapon Blueprint
    • 🔥VFX
    • 🔉Sounds
    • 📔Types
  • Animations
    • 🦾Character
    • 🏃‍♂️How to replace character mesh
    • 🔫Weapon
    • 🎥Camera
    • 💥Recoil
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  • Resources
  • AnimNotify_PlaySound
  • Gameplay Sounds
  1. GAMEPLAY

Sounds

In this page we will cover how the sounds work in the project.

PreviousVFXNextTypes

Last updated 3 months ago

Resources

You can find all sound effects in the Plugins → FPS Animation Pack Content → SFX. There are 2 types of sounds, based on how they are triggered in runtime:

  1. Anim Notify-Based

    1. Reloads

    2. Grenade

    3. Movement

  2. Gameplay-Triggered

    1. Firing

    2. Aiming

    3. Fire mode switch

Let's see how exactly sounds are implemented using real examples:

AnimNotify_PlaySound

This notify is used to play all animation-based sound effects:

This notify is usually placed at the beginning of the sequence:

Gameplay Sounds

The firing sounds are played in the BP_WeaponBase:

Unlike other effects, firing ones are Sound Cues, which implement randomized pitch, volume as well as the order of sounds:

The fire mode switch is played in the respective method of the weapon blueprint:

Finally, the aiming sounds are played in the Player Blueprint:

🔉
Play Sound notify.
M1911 reload sound example.
Firing sounds.
SC_AKX200_Fire example.
Fire mode switch with randomized effects.
Aiming sounds.