Sounds
In this page we will cover how the sounds work in the project.
Last updated
In this page we will cover how the sounds work in the project.
Last updated
You can find all sound effects in the Plugins → FPS Animation Pack Content → SFX. There are 2 types of sounds, based on how they are triggered in runtime:
Anim Notify-Based
Reloads
Grenade
Movement
Gameplay-Triggered
Firing
Aiming
Fire mode switch
Let's see how exactly sounds are implemented using real examples:
This notify is used to play all animation-based sound effects:
This notify is usually placed at the beginning of the sequence:
The firing sounds are played in the BP_WeaponBase:
Unlike other effects, firing ones are Sound Cues, which implement randomized pitch, volume as well as the order of sounds:
The fire mode switch is played in the respective method of the weapon blueprint:
Finally, the aiming sounds are played in the Player Blueprint: