🔉Sounds
In this page we will cover how the sounds work in the project.
Resources
You can find all sound effects in the Plugins → FPS Animation Pack Content → SFX. There are 2 types of sounds, based on how they are triggered in runtime:
Anim Notify-Based
Reloads
Grenade
Movement
Gameplay-Triggered
Firing
Aiming
Fire mode switch
Let's see how exactly sounds are implemented using real examples:
AnimNotify_PlaySound
This notify is used to play all animation-based sound effects:

This notify is usually placed at the beginning of the sequence:

Gameplay Sounds
The firing sounds are played in the BP_WeaponBase:

Unlike other effects, firing ones are Sound Cues, which implement randomized pitch, volume as well as the order of sounds:

The fire mode switch is played in the respective method of the weapon blueprint:

Finally, the aiming sounds are played in the Player Blueprint:

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