📔
Retarget Pro
  • 👋Welcome
  • Workflow
    • ⭐Overview
    • 🦾Character Rigs
    • 📑Retarget Profile
    • ✨Retarget Features
    • 🍞Previewing and Baking
    • ⚡Realtime Retargeting
  • Tools
    • 📦FBX Export
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  • Creating a Profile
  • Adding Features
  1. Workflow

Retarget Profile

In this section you will learn about retargeting profiles.

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Last updated 11 months ago

Creating a Profile

Retarget Profile contains settings for our retargeting process. You can create a new profile by right clicking and going to Create -> KINEMATION -> Retarget Profile:

Properties explanation

Source and Target Character are the character model prefabs. Make sure to specify here the models which contain the Rig Component we added in Character Rigs. It is recommended to specify the models here, as it will simplify the process a lot.

Source and Target Pose will be sampled when the retargeting starts. Usually these are T- or A-Poses.

Source and Target Rig are Rig Assets we created in the previous section.

It is possible to create a new profile, by selecting 2 Rig Assets:

This will automatically map the bone chains and set up the features, so you can use the profile right away. The first selected object will count as "source", and the second one as "target".

Tip: it is generally a good idea to have multiple profiles for a single character. Some animations might require additional tweaking, like reloading animations for a shooter game for instance.

Adding Features

It is possible to manually add features to the profile by clicking the Add Feature button. So far the system supports 3 types of features:

In the next section, we are going to cover the difference between them and popular use-cases.

📑
Example Retarget Profile
Automatic profile setup.
Retarget features.