# Retarget Profile

## Creating a Profile

**Retarget Profile** contains settings for our retargeting process. You can create a new profile by right clicking and going to <mark style="background-color:purple;">**Create -> KINEMATION -> Retarget Profile**</mark>:

<figure><img src="/files/NpZDK0adpGRdEQ0RRO7C" alt="" width="418"><figcaption><p>Example Retarget Profile</p></figcaption></figure>

<details>

<summary>Properties explanation</summary>

**Source and Target Character** are the character model prefabs. Make sure to specify here the models which contain the *Rig Component* we added in [Character Rigs](/retarget-pro/workflow/character-rigs.md). It is <mark style="color:green;">**recommended**</mark> to specify the models here, as it will simplify the process a lot.

**Source and Target Pose** will be sampled when the retargeting starts. Usually these are T- or A-Poses.

**Source and Target Rig** are **Rig Assets** we created in the previous section.

</details>

It is possible to create a new profile, by selecting 2 Rig Assets:

<figure><img src="/files/317Bpq4KkVPclGNdpwvu" alt="" width="349"><figcaption><p>Automatic profile setup.</p></figcaption></figure>

This will automatically map the bone chains and set up the features, so you can use the profile right away. The first selected object will count as "source", and the second one as "target".

{% hint style="success" %}
**Tip**: it is generally a good idea to have multiple profiles for a single character. Some animations might require additional tweaking, like reloading animations for a shooter game for instance.
{% endhint %}

## Adding Features

It is possible to manually add features to the profile by clicking the **Add Feature** button. So far the system supports 3 types of features:

<figure><img src="/files/eKcaSt8YdgOxNM8lvUSC" alt="" width="207"><figcaption><p>Retarget features.</p></figcaption></figure>

In the next section, we are going to cover the difference between them and popular use-cases.


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