# Overview

**Retarget Pro** is an <mark style="color:orange;">**editor**</mark> tool, and it can be found in <mark style="background-color:purple;">**Window/KINEMATION/Retargeting Pro**</mark>:

<figure><img src="/files/D62whPToarM9rpDoMElP" alt="" width="430"><figcaption><p>Retarget Pro Window.</p></figcaption></figure>

{% hint style="success" %}
**Tip:** it is also possible to retarget multiple [Animation Clips](https://docs.unity3d.com/ScriptReference/AnimationClip.html) and even [Animator Controllers](https://docs.unity3d.com/Manual/class-AnimatorController.html) by just **right-clicking** on desired assets.
{% endhint %}

In order to retarget an animation, the system relies on:

* **Retarget Profile** - defines retargeting settings for different bone chains.
* **Rig Assets** - contains the skeleton hierarchy and bone chains.

{% hint style="success" %}
**Tip:** this plugin provides example assets, which can be used for retargeting right away. They are located in <mark style="background-color:purple;">**KINEMATION/Retarget Pro/Presets**</mark>.
{% endhint %}

It is also highly recommended to download the [**GitHub Demo Project**](https://github.com/kinemation/retarget-pro), as it contains more examples and animations, which can be a great starting point.

In the next section, we are going to dive into the **Rig Assets** and how to prepare characters for animation retargeting.


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