# FBX Export

## [FBX Exporter](https://docs.unity3d.com/Packages/com.unity.formats.fbx@2.0/manual/index.html)

We are going to use a Unity built-in plugin to export our [Animation Clips](https://docs.unity3d.com/ScriptReference/AnimationClip.html) as FBX. Make sure that this plugin is added to your project in the **Project Manager**:

<figure><img src="/files/6502S9uBTn9Y2wwHAiXj" alt="" width="340"><figcaption><p>FBX Exporter plugin.</p></figcaption></figure>

Now we need to create a new Animator Controller, and add all our retargeted animations to it:

<figure><img src="/files/Ah4EttjBwetzlChT0DWU" alt="" width="220"><figcaption></figcaption></figure>

Add your character to the scene and add the Animator Controller to it. Then, make sure to right-click on the character and select **Export to FBX option**:

<figure><img src="/files/mNbXSr5qenyzZXjGQy4L" alt="" width="417"><figcaption><p>Exporting settings.</p></figcaption></figure>

Once settings are adjusted, make sure to click the Export button. This will turn your animation clips into an FBX file, which can be later exported to third-party 3D software, like Blender or Maya.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://kinemation.gitbook.io/retarget-pro/tools/fbx-export.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
