We are going to use a Unity built-in plugin to export our Animation Clips as FBX. Make sure that this plugin is added to your project in the Project Manager:
FBX Exporter plugin.
Now we need to create a new Animator Controller, and add all our retargeted animations to it:
Add your character to the scene and add the Animator Controller to it. Then, make sure to right-click on the character and select Export to FBX option:
Exporting settings.
Once settings are adjusted, make sure to click the Export button. This will turn your animation clips into an FBX file, which can be later exported to third-party 3D software, like Blender or Maya.