# FBX Export

## [FBX Exporter](https://docs.unity3d.com/Packages/com.unity.formats.fbx@2.0/manual/index.html)

We are going to use a Unity built-in plugin to export our [Animation Clips](https://docs.unity3d.com/ScriptReference/AnimationClip.html) as FBX. Make sure that this plugin is added to your project in the **Project Manager**:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FrZNPe9hgBLLwGn8Frq1j%2Fimage.png?alt=media&#x26;token=5356d370-27eb-4ac1-96c4-a9851c26837e" alt="" width="340"><figcaption><p>FBX Exporter plugin.</p></figcaption></figure>

Now we need to create a new Animator Controller, and add all our retargeted animations to it:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FbHDRSjJJpcmAvBvBtqV5%2Fimage.png?alt=media&#x26;token=7b620c49-175e-4584-9ac0-398653fc616a" alt="" width="220"><figcaption></figcaption></figure>

Add your character to the scene and add the Animator Controller to it. Then, make sure to right-click on the character and select **Export to FBX option**:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FMg1EXgKN1eDGtfsTWrV9%2Fimage.png?alt=media&#x26;token=3eaabc34-df32-4b4e-971d-af7d5350c626" alt="" width="417"><figcaption><p>Exporting settings.</p></figcaption></figure>

Once settings are adjusted, make sure to click the Export button. This will turn your animation clips into an FBX file, which can be later exported to third-party 3D software, like Blender or Maya.
