🦾Character Rigs

In this section you will learn how to prepare character skeletons to work with the plugin.

Rig Component

Add your character to the scene and add the Rig Component to the root bone of the skeleton hierarchy. Usually, this bone is called Root or Hips:

Make sure to click this button.

Refresh Hierarchy will find all the bones in the skeleton and register them.

Rig Assets

Retarget Pro relies on Rig Assets to store the information about the character skeleton. To create such an asset, right click and go to Create -> KINEMATION -> Rig:

Rig Asset.

Now drag the Rig Component we created in the previous step to the respective Rig Asset, and click the Import Rig button. This action will initialize the asset and build a hierarchy for it.

Element Chains

Now we need to set up Element Chains. Retarget Pro will try to match bone chains, and if it succeeds, it will retarget animation from one chain to another.

For a standard humanoid character you will need 9 bones chains:

  • Pelvis

  • Right Leg

  • Left Leg

  • Spine

  • Neck

  • Right Arm

  • Left Arm

  • Fingers

  • Toes

  • Weapon bone (optional)

Tip: this setup is not mandatory, and it depends on what kind of animations are being retargeted. But most of the time these chains should do fine for a typical humanoid character.

Right arm chain example

Left leg chain example

Now, when Rig Assets are prepared for source and target characters, it is time to define retargeting settings.

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