# Previewing and Baking

## Baking

**Retarget Pro** offsers a simple way to retarget animations right in the editor. The main editor window is located at <mark style="background-color:purple;">**Window -> KINEMATION -> Retargeting Pro**</mark>:

<figure><img src="/files/61y35jIw59BC11OfPs7z" alt="" width="432"><figcaption><p>Retarget Window.</p></figcaption></figure>

{% hint style="success" %}
**Tip:** you can specify characters right in the scene.
{% endhint %}

To start a preview of the retargeting process, make sure to press the "Start" button. After that, you will be able to control the playback of the animation:

<figure><img src="/files/sQok7lRl3wUq42t1fPMA" alt="" width="563"><figcaption><p>Dynamic retargeting preview.</p></figcaption></figure>

In the **Retarget Profile** tab you can edit the profile right in this window. Once you are satisfied with the retargeting quality, press the **"Bake Animation"** button. It will automatically create a new animation for the **Target Character**:

<figure><img src="/files/bBHhVhCOAHxB2aiQtUCD" alt="" width="222"><figcaption><p>Retarget output.</p></figcaption></figure>

{% hint style="success" %}
**Tip:** it is also possible to retarget multiple Animation Clips or Animator Controllers by right-clicking on desired assets.
{% endhint %}

Let's see how we can preview our new animation!

## Previewing

To preview an animation go to <mark style="background-color:purple;">**Window -> KINEMATION -> Animation Previewer**</mark>:

<figure><img src="/files/T8VNL9bztSzvDg1fydGk" alt="" width="441"><figcaption><p>Press "Play"</p></figcaption></figure>

After that a retargeted motion should play as baked animation:

<figure><img src="/files/8iagitTLniGTKCw7mhsM" alt="" width="278"><figcaption><p>Successfully retargeted animation!</p></figcaption></figure>

{% hint style="warning" %}
**Note:** the system is going to use a Generic Animation Baker to bake the animation. At the current state, baking for Unity Humanoid system is not supported.
{% endhint %}


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