📔
Retarget Pro
  • 👋Welcome
  • Workflow
    • ⭐Overview
    • 🦾Character Rigs
    • 📑Retarget Profile
    • ✨Retarget Features
    • 🍞Previewing and Baking
    • ⚡Realtime Retargeting
  • Tools
    • 📦FBX Export
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  • Baking
  • Previewing
  1. Workflow

Previewing and Baking

In this section you will learn how to preview and bake animations.

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Last updated 11 months ago

Baking

Retarget Pro offsers a simple way to retarget animations right in the editor. The main editor window is located at Window -> KINEMATION -> Retargeting Pro:

Tip: you can specify characters right in the scene.

To start a preview of the retargeting process, make sure to press the "Start" button. After that, you will be able to control the playback of the animation:

In the Retarget Profile tab you can edit the profile right in this window. Once you are satisfied with the retargeting quality, press the "Bake Animation" button. It will automatically create a new animation for the Target Character:

Tip: it is also possible to retarget multiple Animation Clips or Animator Controllers by right-clicking on desired assets.

Let's see how we can preview our new animation!

Previewing

To preview an animation go to Window -> KINEMATION -> Animation Previewer:

After that a retargeted motion should play as baked animation:

Note: the system is going to use a Generic Animation Baker to bake the animation. At the current state, baking for Unity Humanoid system is not supported.

🍞
Retarget Window.
Dynamic retargeting preview.
Retarget output.
Press "Play"
Successfully retargeted animation!