🍞Previewing and Baking
In this section you will learn how to preview and bake animations.
Last updated
In this section you will learn how to preview and bake animations.
Last updated
Retarget Pro offsers a simple way to retarget animations right in the editor. The main editor window is located at Window -> KINEMATION -> Retargeting Pro:
Tip: you can specify characters right in the scene.
To start a preview of the retargeting process, make sure to press the "Start" button. After that, you will be able to control the playback of the animation:
In the Retarget Profile tab you can edit the profile right in this window. Once you are satisfied with the retargeting quality, press the "Bake Animation" button. It will automatically create a new animation for the Target Character:
Tip: it is also possible to retarget multiple Animation Clips or Animator Controllers by right-clicking on desired assets.
Let's see how we can preview our new animation!
To preview an animation go to Window -> KINEMATION -> Animation Previewer:
After that a retargeted motion should play as baked animation:
Note: the system is going to use a Generic Animation Baker to bake the animation. At the current state, baking for Unity Humanoid system is not supported.