# Previewing and Baking

## Baking

**Retarget Pro** offsers a simple way to retarget animations right in the editor. The main editor window is located at <mark style="background-color:purple;">**Window -> KINEMATION -> Retargeting Pro**</mark>:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2F1uzypPhe7Q4qWqhgnTX9%2Fimage.png?alt=media&#x26;token=81fca239-1a69-40f0-b759-61bf0efa66b8" alt="" width="432"><figcaption><p>Retarget Window.</p></figcaption></figure>

{% hint style="success" %}
**Tip:** you can specify characters right in the scene.
{% endhint %}

To start a preview of the retargeting process, make sure to press the "Start" button. After that, you will be able to control the playback of the animation:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FdL1EGJD7fnKQaqyk5akX%2Fimage.png?alt=media&#x26;token=3684d6af-9700-4771-9652-472f8e9dfa47" alt="" width="563"><figcaption><p>Dynamic retargeting preview.</p></figcaption></figure>

In the **Retarget Profile** tab you can edit the profile right in this window. Once you are satisfied with the retargeting quality, press the **"Bake Animation"** button. It will automatically create a new animation for the **Target Character**:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FStbhAXyOaHkidDqJHBp8%2Fimage.png?alt=media&#x26;token=7fb5294e-c703-4d29-8ab1-dd438a361b8d" alt="" width="222"><figcaption><p>Retarget output.</p></figcaption></figure>

{% hint style="success" %}
**Tip:** it is also possible to retarget multiple Animation Clips or Animator Controllers by right-clicking on desired assets.
{% endhint %}

Let's see how we can preview our new animation!

## Previewing

To preview an animation go to <mark style="background-color:purple;">**Window -> KINEMATION -> Animation Previewer**</mark>:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2F1wL41v7RHk8eS8b5N3Gj%2Fimage.png?alt=media&#x26;token=d0f9bc14-8404-44dd-bdd8-ec571092c894" alt="" width="441"><figcaption><p>Press "Play"</p></figcaption></figure>

After that a retargeted motion should play as baked animation:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FcESsy7is1ReoM25Z43L7%2Fimage.png?alt=media&#x26;token=d5b909bb-7493-4a89-9c66-ecb881fed457" alt="" width="278"><figcaption><p>Successfully retargeted animation!</p></figcaption></figure>

{% hint style="warning" %}
**Note:** the system is going to use a Generic Animation Baker to bake the animation. At the current state, baking for Unity Humanoid system is not supported.
{% endhint %}
