β»οΈModify Bone Chain
Overview
Modify Bone Chain has the same function as Modify Bone, but it applies translation and rotation to a chain of bones.

Chain To Modify β bones that will be affected.
Position β translation offset; it's possible to bind an external value here.
Rotation β rotation offset; it's possible to bind an external value here.
Space β what space the offset will be applied in.
Mode β whether to add or replace bone transforms.
Use-cases
This modifier is useful when there's a need to rotate multiple bones at once. For example, the FPS Add-on uses this feature to implement trigger discipline:

Tip: When a character is sprinting, this layer will apply 45 degree rotation around the Z axis for the right index finger bones.
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