◻️Modify Bone Chain

Overview

Modify Bone Chain has the same function as Modify Bone, but it applies translation and rotation to a chain of bones.

Modify Bone Chain.
  • Chain To Modify β€” bones that will be affected.

  • Position β€” translation offset; it's possible to bind an external value here.

  • Rotation β€” rotation offset; it's possible to bind an external value here.

  • Space β€” what space the offset will be applied in.

  • Mode β€” whether to add or replace bone transforms.

Use-cases

This modifier is useful when there's a need to rotate multiple bones at once. For example, the FPS Add-on uses this feature to implement trigger discipline:

circle-check

Last updated