> For the complete documentation index, see [llms.txt](https://kinemation.gitbook.io/character-animation-system-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinemation.gitbook.io/character-animation-system-docs/quickstart/introduction-to-cas.md).

# Introduction to CAS

**Character Animation System** is a powerful solution that handles natural blending and procedural animation, while working alongside with Mecanim Animator.

This guide walks you through the CAS workflow using the demo content.

## Installing CAS

{% hint style="warning" %}
**Note**: If you use other KINEMATION assets, make sure to remove:

* KAnimationCore
* ScriptableWidget
* MotionWarping

folders before importing CAS!
{% endhint %}

**Character Animation System** is available on the Unity Asset Store. Follow these steps to import the asset to your project:

{% stepper %}
{% step %}

### Open Window/Package Manager

Find "My Assets" and type in "Character Animation System".
{% endstep %}

{% step %}

### Import the asset

Select the asset, download and import it to the project.
{% endstep %}
{% endstepper %}

## Content

Once the package is imported, you will see a "KINEMATION" folder:

<figure><img src="/files/logIotMrnfi4OtP1uzks" alt="" width="257"><figcaption><p>KINEMATION folder.</p></figcaption></figure>

*Shared* contains common modules CAS relies on, such as:

* **KAnimationCore**: A library that provides a foundation for all animation logic.
* **PropertyBindings**: A system that binds properties in the editor without any code.
* **ScriptableWidget**: An editor widget used to display procedural animation modifiers.
* **Character**: Kinemation Mannequin model.

*MotionWarping* handles the climbing. You can learn more about it [here](https://kinemation.gitbook.io/motion-warping-for-unity/).

CharacterAnimationSystem contains scripts and example content:

* **Examples**: Includes Animator Controller template and example scripts (e.g., character controller).
* **Scripts**: Includes all CAS main animation logic — from layered blending to procedural modifiers.

## Getting Started

This section will demonstrate how to work with **CAS** using free demo content as an example. You will learn:

* How to install demo content.
* How to set up a character.
* What components CAS relies on.
* How to add and control animations.
* How to work with procedural animation.
* How to add climbing.
* What to do if something doesn't work.

Follow the pages below step-by-step:

{% content-ref url="/pages/ZJBySsS0ulzzYIII3MwW" %}
[Install Demo Content](/character-animation-system-docs/quickstart/introduction-to-cas/install-demo-content.md)
{% endcontent-ref %}

{% content-ref url="/pages/ahgjpzJWaRm4PrsDp0po" %}
[Easy Character Setup](/character-animation-system-docs/quickstart/introduction-to-cas/easy-character-setup.md)
{% endcontent-ref %}

{% content-ref url="/pages/yWCVw8vh95bPo5eHMwvh" %}
[After Setup](/character-animation-system-docs/quickstart/introduction-to-cas/after-setup.md)
{% endcontent-ref %}

{% content-ref url="/pages/1q35Wt4HqQtJsjxcQLeQ" %}
[Blending and Animations](/character-animation-system-docs/quickstart/introduction-to-cas/blending-and-animations.md)
{% endcontent-ref %}

{% content-ref url="/pages/koZYZWlsA2K5YxbJPYCv" %}
[Procedural](/character-animation-system-docs/quickstart/introduction-to-cas/procedural.md)
{% endcontent-ref %}

{% content-ref url="/pages/3oKhi1KzIQRUHDZ0h4uK" %}
[Parkour and Interactions](/character-animation-system-docs/quickstart/introduction-to-cas/parkour-and-interactions.md)
{% endcontent-ref %}

{% content-ref url="/pages/Hf3y4IRmTORXPzYkyvLw" %}
[Troubleshooting](/character-animation-system-docs/quickstart/troubleshooting.md)
{% endcontent-ref %}


---

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