◻️Modify Bone

Overview

Modify Bone directly changes bone position, rotation, or scale.

Modify Bone.
  • Bone To Modify is the bone that will be modified.

  • Position is a Vector3 position property. It is possible to bind any Vector3 value to this property.

  • Rotation is a Quaternion rotation property. It is possible to bind any Quaternion value to this property.

  • Scale is a Vector3 scale property. It is possible to bind any Vector3 value to this property.

  • Translation/Rotation Space: Space to apply the position offset in.

  • Translation/Rotation/Scale Mode: Whether to ignore, add, or replace the current transform.

Use-cases

This feature is used to modify a bone's transform at runtime. It's possible to bind offset values from external components (e.g., character controller) to drive the procedural animation logic.

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