🗒️Easy Character Setup
This page explains how to use CAS automated setups.
Tip: If you’re new to CAS, use the KINEMATION/Shared/Character humanoid model.
CAS provides a preset-based character setup. First, add your character to the scene, right-click on it, and select "KINEMATION/Setup CAS":
This will open a Character Animation Setup window with preset options:
Select Basic. More options appear if additional content is installed.
Tip: Use Manual only if you’re experienced. It’s covered later.
Next, follow the setup steps and assign properties:
1. Skeleton Type
Select the type of your character model skeleton:
Select your skeleton type. CAS supports the most common model types:
Unreal Mannequin (UE4&UE5).
Character Creator (CC4, CC5)
For other models, choose Default — CAS will search bones recursively..
Next, we need to pick Animation Clips for our character:
Base Pose is the standing idle animation. CAS uses it to compute additive motion at runtime.
Overlay Pose represents the current state — an item/weapon pose (e.g., torch) or a gameplay pose (e.g., injured, unarmed).
At runtime, CAS animates Overlays dynamically, turning poses into animations with natural blending.
An Overlay Controller serves the same role as an Overlay Pose, but adds states, transitions, and blend trees.
Tip: Use Overlay Controllers for complex logic (e.g., draw/holster/attack/block as states).
Finally, assign bone references so CAS can create Procedural Animation modifiers:
If all bones are found, CAS shows Good to go!
If something’s missing, CAS warns which bones to assign manually:
4. Apply Preset
This adds components, ScriptableObjects, and prefabs.
5. Assign Animator
For Generic rigs, assign an Animator Controller:
Assign an Animator Controller. Last updated