โ—ป๏ธIK Motions

Overview

IK Motion is a modifier that is used to play additive transition animations, like aiming for example.

IK Motion modifier.
  • Bone To Animate: A Bone that will be animated by this motion.

  • Rotation/Translation Curves: Animation curves that will animate the bone.

  • Rotation/Translation Scale: Scale multipliers for each rotation/translation axis.

  • Blend Time: Blend in time in seconds.

  • Play Rate: Playback speed.

  • Auto Blend Out: Whether to automatically blend out the motion upon completion.

Use-cases

IK Motion is used to play a dynamic additive animation on IK bones. For example, it can be used to add a "jiggle" effect when aiming.

Unlike other modifiers in CAS, IK Motion can be instantiated as a standalone Scriptable Object via right-click Create/KINEMATION/CAS/Addons/FPS/IK Motion.

To play an IK Motion in runtime, the UpdateAnimationModifier method should be used:

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