โป๏ธFPS Copy Bones
Overview
This modifier copies bone data to the IK bones.

Copy From
These are the bones that will provide the animation pose data.
Source Weapon Bone is usually the IK weapon_bone_r.
Source Right/Left Hand is a right or left hand bone.
Copy To
These are the bones that will copy the animation pose from previous bones.
Ik Weapon Bone is the IK weapon_bone, which represents the weapon animated transform.
Ik Weapon Bone Aim is the bone that contains the weapon idle pose, which is used for aiming.
Ik Hand Right/Left is an IK target bone for the right/left arm.
Use-cases
This modifier lets you copy the animation poses from real bones to IK targets. This can be useful if there's a need to alter an existing animation without breaking the animation pose.
FPS Copy Bones is usually placed on top of all other modifiers in the settings:

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