> For the complete documentation index, see [llms.txt](https://kinemation.gitbook.io/motion-warping-for-unity/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinemation.gitbook.io/motion-warping-for-unity/components/roll-component.md).

# Roll Component

## Overview

This component is used to move the character forward. Perfect for Sliding or Rolling mechanics. Make sure to add it directly to your character:

<figure><img src="/files/tifk38PB0lGvS7O52U9g" alt="" width="433"><figcaption><p>Inspector.</p></figcaption></figure>

* **Capsule Height/Radius:** used for capsule trace to find an obstacle.
* **Layer Mask:** used to filter collision targets.
* **Rolling Asset:** Motion Warping Asset with rolling animation.
* **Roll Max/Min Distance:** max/min allowed movement distance.
* **Max Fall Off:** max allowed vertical offset for the target point.

## How does it work?

This component uses 2 stages to trace down the target point:

1. Try to find a blocking obstacle in the way. If an obstacle found, abort the interaction.
2. Trace down to find a target point. If no hit, stop the interaction.

After that the interaction will be initiated.

## Motion Warping Asset Requirements

Only 1 Warping Phase is required for this component to work properly.
