# Land Component

## Overview

This component is used to distance-match landing animations with the ground point. Make sure to add it to your character:

<figure><img src="https://1415000928-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUAC5B06XWM8YyqQzyIP2%2Fuploads%2FSDBDFxGkJySBtTt4cKCy%2Fimage.png?alt=media&#x26;token=0000384e-7c6a-4dc3-ae89-06005ee1a9a3" alt="" width="431"><figcaption><p>Land Component Inspector.</p></figcaption></figure>

Unlike other components, this one does not use a Data Asset, so you can configure everything directly in the component.

* **Hard Landing:** Motion Warping Asset for high vertical velocity landing.
* **Soft Landing:** Motion Warping Asset for low vertical velocity landing.
* **Hard Landing Height:** defines max allowed height.
* **Soft Landing Height:** if character's vertical height is greater than this value, Hard Landing animation will be used.
* **Min Allowed Height:** minimum allowed height.
* **Capsule Radius:** capsule trace radius.
* **Forward Offset:** defines the forward offset upon landing.
* **Layer Mask:** collision mask.

## How does it work?

This component will use a raycast to check if there's a possible ground to land. Then the interaction will start.

## Motion Warping Asset Requirements

Use a single **Warp Phase**:

<figure><img src="https://1415000928-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUAC5B06XWM8YyqQzyIP2%2Fuploads%2F78SVKxQnZwmTa6ve5o5F%2Fimage.png?alt=media&#x26;token=2f33d188-556d-421b-8202-3d04ded218e5" alt=""><figcaption></figcaption></figure>
