📕
Motion Warping for Unity
  • 👋Welcome!
  • concept
    • ⭐Introduction
    • ⚙️How this asset works
  • Fundametals
    • 🔸Motion Warping Asset
    • 🔸Motion Warping Component
    • 🔸Warp Providers
    • 🔸Motion Warping IK
  • Components
    • 🔌Mantle Component
    • 🔌Vault Component
    • 🔌Land Component
    • 🔌Roll Component
    • 🔌Align Component
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On this page
  • Overview
  • How does it work?
  • Motion Warping Asset Requirements
  1. Components

Land Component

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Last updated 1 year ago

Overview

This component is used to distance-match landing animations with the ground point. Make sure to add it to your character:

Unlike other components, this one does not use a Data Asset, so you can configure everything directly in the component.

  • Hard Landing: Motion Warping Asset for high vertical velocity landing.

  • Soft Landing: Motion Warping Asset for low vertical velocity landing.

  • Hard Landing Height: defines max allowed height.

  • Soft Landing Height: if character's vertical height is greater than this value, Hard Landing animation will be used.

  • Min Allowed Height: minimum allowed height.

  • Capsule Radius: capsule trace radius.

  • Forward Offset: defines the forward offset upon landing.

  • Layer Mask: collision mask.

How does it work?

This component will use a raycast to check if there's a possible ground to land. Then the interaction will start.

Motion Warping Asset Requirements

Use a single Warp Phase:

🔌
Land Component Inspector.