🔌Land Component
Last updated
Last updated
This component is used to distance-match landing animations with the ground point. Make sure to add it to your character:
Unlike other components, this one does not use a Data Asset, so you can configure everything directly in the component.
Hard Landing: Motion Warping Asset for high vertical velocity landing.
Soft Landing: Motion Warping Asset for low vertical velocity landing.
Hard Landing Height: defines max allowed height.
Soft Landing Height: if character's vertical height is greater than this value, Hard Landing animation will be used.
Min Allowed Height: minimum allowed height.
Capsule Radius: capsule trace radius.
Forward Offset: defines the forward offset upon landing.
Layer Mask: collision mask.
This component will use a raycast to check if there's a possible ground to land. Then the interaction will start.
Use a single Warp Phase: