🏃‍♂️Procedural Animation

In this tutorial you will learn how to add procedural movement.

Tutorial

The FPS Animation Pack handles arms movement via procedural animation, including:

  1. Idle

  2. Walk

  3. Sprinting

  4. Jumping

The process of adding procedural movement to your custom player controller is easy. First, add the FPS Procedural Animation to your character:

Click the "Add Component" button.

Once the component is attached, it will automatically assign bone transforms:

Automatically assigned bone transforms.

The setup is complete at this point - now procedural movement animations will be applied to your character in-game.

How it works

It's also worth noting how these animations work. The ik_hand_gun_additive Game Object is animated by clips from your Animator:

Additive gun bone.

The ik_hand_gun_additive's animated transform is applied directly to the arms by the procedural component at runtime.

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