Overview
In this page we will cover the structure of the package.
Last updated
In this page we will cover the structure of the package.
Last updated
All the assets' contents, such as animations, meshes, sounds, and prefabs can be found in KINEMATION → FPSAnimationPack:
Let's break down each directory now.
This directory contains camera, character, weapon override controllers, and source models. It also includes procedural recoil settings for each weapon.
This directory contains the main animator controllers used to animate characters and weapons. You can find here default animation clips - they are empty and are only used to be overridden by custom animation data.
Here you can find settings for different recoil shakes, used to animate the camera when firing.
In this directory, you can find character models, textures, and materials.
This folder contains Avatar Masks, used in the animation system.
Here you can find prefabs for all weapons, characters, and UI.
This directory contains unity packages that can upgrade materials to a desired render pipeline. All materials are URP by default.
This folder contains gameplay code. All components used in the package are located here.
Here you can find character and weapon settings, as well as procedural motions (used for aiming and fire mode switching animations).
This folder contains all sound effects used in the package.