📚Overview
In this page we will cover the structure of the package.
Content
All the assets' contents, such as animations, meshes, sounds, and prefabs can be found in KINEMATION → FPSAnimationPack:

Let's break down each directory now.
Animations
This directory contains camera, character, weapon override controllers, and source models. It also includes procedural recoil settings for each weapon.

Animator Controllers
This directory contains the main animator controllers used to animate characters and weapons. You can find here default animation clips - they are empty and are only used to be overridden by custom animation data.
Camera Shakes
Here you can find settings for different recoil shakes, used to animate the camera when firing.
Character
In this directory, you can find character models, textures, and materials.
Masks
This folder contains Avatar Masks, used in the animation system.
Prefabs
Here you can find prefabs for all weapons, characters, and UI.
Render Pipeline Upgrades
This directory contains unity packages that can upgrade materials to a desired render pipeline. All materials are URP by default.
Scripts
This folder contains gameplay code. All components used in the package are located here.
Settings
Here you can find character and weapon settings, as well as procedural motions (used for aiming and fire mode switching animations).
SFX
This folder contains all sound effects used in the package.
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