โšกHow to set up procedural animation

In this tutorial we will set up procedural animation in CAS.

Create Procedural Animation Settings

On the character prefab, open Procedural Animation (three dots) and choose Create Procedural Asset.

Create Procedural Animation Settings.

Procedural Animation Settings list the Animation Modifiers applied to the skeleton at runtime:

Procedural Animation Settings.

Animation Modifiers

Assign Character Prefab โ€” the main player prefab used in-game. If you donโ€™t have one yet, drag the scene character into the current folder to create a prefab.

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After assigning the prefab, add Animation Modifiers:

Modifiers.

You can add multiple modifiers of the same type (e.g., several Modify Bone or Two Bone IK). Choose any combination you need.

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Finally, assign your Procedural Animation Settings in the Character Animation Settings:

Assign the PA here.

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