In this tutorial we will set up procedural animation in CAS.
Create Procedural Animation Settings
On the character prefab, open Procedural Animation (three dots) and choose Create Procedural Asset.
Create Procedural Animation Settings.
Procedural Animation Settings list the Animation Modifiers applied to the skeleton at runtime:
Procedural Animation Settings.
Animation Modifiers
Assign Character Prefab โ the main player prefab used in-game. If you donโt have one yet, drag the scene character into the current folder to create a prefab.
Tip: This prefabโs structure is used to bind gameplay data to Animation Modifiers.
After assigning the prefab, add Animation Modifiers:
Modifiers.
You can add multiple modifiers of the same type (e.g., several Modify Bone or Two Bone IK). Choose any combination you need.