πΉItems
This page explains how item prefabs work in CAS.
Last updated
This page explains how item prefabs work in CAS.
Last updated
// Called when left-mouse button is pressed.
public virtual void UseItem()
{
}
// Called when left-mouse button is released.
public virtual void StopUsingItem()
{
}
// Called when this item becomes active.
public virtual void OnEquipped()
{
}
// Called when this item is holstered.
public virtual float OnUnEquipped()
{
return 0f;
}
// Called when aiming input is updated.
public virtual void OnAim(bool isAiming)
{
}
// Called to update item's visibility.
public virtual void SetVisibility(bool isVisible)
{
gameObject.SetActive(isVisible);
}