> For the complete documentation index, see [llms.txt](https://kinemation.gitbook.io/retarget-pro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinemation.gitbook.io/retarget-pro/workflow/retarget-window.md).

# Retarget Window

In this section we will cover Retarget Pro Window settings and features.

**Retarget Pro Window** is the main workspace for adjusting, previewing and baking animations.

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FxV0XhpK5tlZQGbety6ox%2FScreenshot_1.png?alt=media&amp;token=49d6ff09-f41b-4ff9-9ce6-c95a187d1081" alt="" width="563"><figcaption></figcaption></figure>

It's opened automatically when creating a new Retarget Profile.

To open it manually, double-click on a Retarget Profile or go to **Window ▸ KINEMATION** **▸Retarget Pro**.

### Control Panel

This is the left side of the window that contains various retargeting settings, grouped as dropdown tabs.

#### Profile Setup

> This tab displays general character skeleton settings.

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2F6qGC6tQMnHzHpsTQLGwS%2Fimage.png?alt=media&amp;token=fa618262-8868-498f-8863-0b2fd2619ac7" alt="" width="493"><figcaption></figcaption></figure>

* **Target Profile** — current Retarget Profile.
* **Source Rig** — skeleton of the source character.
* **Target Rig** — skeleton of the target character.
* **Root Node** — the top/root bone in the hierarchy (only used for root motion).

Press the "swap" button to swap source and target character skeletons. This action will re-generate bone chains for both skeletons.

**Root Node** is to properly bake root motion. If your target character has a root bone (e.g., root, skeleton, armature, etc.) specify it here.

#### Item

> This tab displays settings for a preview item (e.g., weapon).

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FDu89N1AhpEf9Re0IM1rW%2Fimage.png?alt=media&amp;token=5b70b995-fb8f-42d5-a069-76e228d5b6a6" alt="" width="494"><figcaption></figcaption></figure>

* **Item Model** — the skinned mesh of the preview item (e.g., rifle or a sword).
* **Item Animation** — the animation to preview on the selected item (e.g., reload).
* **Attach Bone** — the bone to attach the item to.
* **Rotation Offset** — local rotation offset applied to the item.

These settings are useful when you want to preview an item together with the character animation.

{% hint style="info" %}
**Example**: When retargeting a reload animaiton, it's useful to have a weapon animated to see how to position character IK.
{% endhint %}

#### Clip & Save Settings

> This tab displays animation exporting settings.

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2F29qT1uwcAPa1u0frpvR0%2Fimage.png?alt=media&amp;token=38243914-61b0-487b-922e-a24feceb74cc" alt="" width="494"><figcaption></figcaption></figure>

* **Frame Rate** — target export frame rate.
* **Rig Type** — only Generic is available by default.
* **Bake Output** — bake the animation as a clip or FBX file.
* **Root Rotation Offset** — local rotation offset for the root bone. Useful for models with non-standard/offset roots.
* **Loop Count** — number of animation loops to include. Useful for continous locomotion actions.
* **Copy Clip Settings** — whether to copy source clip settings (e.g., Loop, Bake Into Pose, etc.).
* **Use Root Motion** — whether to use root motion from the source character.
* **Save Folder** — output directory for retargeted animations.

#### Playback & Preview

> This tab displays the playback and what animations to use.

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FQwmfbDHk5EluK3T78fON%2Fimage.png?alt=media&amp;token=464fba39-e721-48b4-97f2-5532ce2f2de6" alt="" width="477"><figcaption></figcaption></figure>

* **Source Pose** — source character base pose (e.g., T or A pose).
* **Target Pose** — target character base pose (e.g., T or A pose).
* **Animation** — a single or multiple clips to retarget.
* **Clip Time Range** (for single clips) — defines the start and end animation time.
* **Pose** — stops the playback and resets character poses.
* **Play** — starts the retargeting.
* **Loop** — toggles animation looping.

**Source** and **Target Pose** clips are sampled before the retargeting starts.

{% hint style="info" %}
**Tip**: Initial poses directly impact the retargeting quality, so it's important that both characters have identical poses.
{% endhint %}

**Retarget Pro** comes with T poses for popular skeletons:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2F7pjEN0gR1X9U7F68re3M%2Fimage.png?alt=media&amp;token=7a90cd7d-1644-4c8e-b0ab-8d67eb174a25" alt="" width="322"><figcaption><p>Use these clips as initial poses.</p></figcaption></figure>

#### Bone Chain Settings

> This tab displays what retarget features and chains are used in this profile.

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FUsUZRwCw55rrVa9N85vc%2Fimage.png?alt=media&amp;token=eda3c6c7-80a8-48a5-9398-7c0337e87664" alt="" width="541"><figcaption></figcaption></figure>

All features and bone chains are displayed as a single list. The order matters — features are applied as they are ordered in the list.

{% hint style="info" %}
**Tip**: See [Retarget Features](/retarget-pro/workflow/retarget-features.md) to find our more about all retarget features.
{% endhint %}

To see feature settings, click on any list elements and scroll down:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FmMdFfDg4b2UIvk7XO6Zz%2Fimage.png?alt=media&amp;token=a265dc33-024f-4eb2-9fbf-527628cfe339" alt="" width="443"><figcaption><p>Retarget Feature inspector.</p></figcaption></figure>

**Retarget Pro** natively supports popular skeleton types:

* Mixamo.
* Synty.
* Character Creator.
* UE4/UE5.
* Humanoid (General)
* Quadruped (Animals).

#### Notifications & Help

These last tabs are used to display notification and help messages, which can be quite helpful with troubleshooting.

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FozFhjWL4DmJY4seLw2ME%2Fimage.png?alt=media&amp;token=1037841e-9f8e-4db6-91b7-86cca20d5c05" alt="" width="553"><figcaption></figcaption></figure>
