> For the complete documentation index, see [llms.txt](https://kinemation.gitbook.io/retarget-pro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinemation.gitbook.io/retarget-pro/tutorials/setup.md).

# Setup

In this tutorial you will learn how to set up the plugin.

**Retarget Pro** offers a very easy setup process.

First, select the source character — this is the model to retarget animations FROM. Next, select the target model — this is the skeleton to retarget TO.&#x20;

Right-click and select **"Create Retarget Profile"**:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FatXnjohQwvCvrSNGSb7S%2Fimage.png?alt=media&amp;token=10bddaee-b6f9-439f-b515-df31e64b6b00" alt="" width="514"><figcaption><p>Create a new Retarget Profile.</p></figcaption></figure>

{% hint style="info" %}
**Note:** *Retarget Profile* is a data asset that contains retargeting settings for your character models. It will be saved to the current folder.
{% endhint %}

After that, a **Retarget Pro Window** will open up containing previews of selected characters and retargeting settings.

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FxV0XhpK5tlZQGbety6ox%2FScreenshot_1.png?alt=media&amp;token=49d6ff09-f41b-4ff9-9ce6-c95a187d1081" alt="" width="563"><figcaption></figcaption></figure>

{% hint style="info" %}
**Tip**: To find out more about this editor window, see [Retarget Window](/retarget-pro/workflow/retarget-window.md).
{% endhint %}

Now, we need to assign base poses.

## Initial Poses

Both characters should have similar poses as this directly impacts retargeting quality.

**Retarget Pro** comes with T pose Animation Clips for popular skeletons:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2F7pjEN0gR1X9U7F68re3M%2Fimage.png?alt=media&amp;token=7a90cd7d-1644-4c8e-b0ab-8d67eb174a25" alt="" width="322"><figcaption><p>Use these clips as source or target poses.</p></figcaption></figure>

Assign "Source" and "Target" pose clips if character look different in the preview.

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FRtqj0kPnMZofGQKCaNVJ%2Fimage.png?alt=media&amp;token=1d2c752e-e3c1-473d-ac92-56f2ad7f5dcf" alt="" width="433"><figcaption></figcaption></figure>

## Bone Chains

Scroll down to the **"Bone Chain Settings"** section. It displays a list of all retarget features:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2F4vFG8IW2qTZsk6NraycN%2Fimage.png?alt=media&amp;token=b8341c0b-48cb-4cf0-bd83-8837ac25dd1c" alt="" width="441"><figcaption></figcaption></figure>

{% hint style="info" %}
Note: **Retarget Pro** natively supports *Mixamo*, *Synty*, *Character Creator*, *UE/UE5*, *Humanoid* and *Quadruped* skeletons out of the box.
{% endhint %}

Sometimes, the plugin may not map bones correctly — such chains will have a <mark style="color:$warning;">warning icon</mark>. To fix it, click on the feature and manually pick the bones:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2Fg6gJ82TOnMKePrmwsZ0Z%2Fimage.png?alt=media&amp;token=b5cdca31-2a48-45e8-8a88-bd5470caacbc" alt="" width="410"><figcaption><p>Click "Edit" to select what bones to retarget.</p></figcaption></figure>
