> For the complete documentation index, see [llms.txt](https://kinemation.gitbook.io/retarget-pro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinemation.gitbook.io/retarget-pro/tutorials/fps-animations.md).

# FPS Animations

**Retarget Pro** has a special [FPS Retargeting](/retarget-pro/workflow/retarget-features/fps-retargeting.md) feature that can be used to share first-person weapon animations.

## Weapon Bone

FPS Retargeting relies on a weapon bone — a special game object in the hierarchy that will be used to bake weapon movement.

If your skeleton doesn't have a gun bone, you can add it manually:

#### 1. Drag your model into the scene

<figure><img src="/files/VZHdWBIRh0s17LYFJ3im" alt="" width="278"><figcaption></figcaption></figure>

#### 2. Add an empty "weapon\_bone" Game Object.

<figure><img src="/files/HzjxUVVXhcxKWq02fOX7" alt="" width="182"><figcaption></figcaption></figure>

#### 3. Save your model as a prefab variant.

<figure><img src="/files/foH6d4HQytxIkk8r4tSH" alt="" width="371"><figcaption></figcaption></figure>

#### 4. Update the character model.

Go to the Retarget Profile asset (or create a new one) and assign the new prefab variant:

<figure><img src="/files/QTJ84moptHxR6l2hnqyw" alt="" width="486"><figcaption></figcaption></figure>

## Setup

Open the [**Retarget Window** ](/retarget-pro/workflow/retarget-window.md)and go to the "Bone Chain Settings" and add an FPS feature:

<figure><img src="/files/FSLHNexsaUxO8oHnpyDj" alt="" width="563"><figcaption><p>Select "FPS".</p></figcaption></figure>

Place this feature after the arms and before finger retargeting features:

<figure><img src="/files/cPNtGbO1FUR0MxzF8Ezl" alt="" width="387"><figcaption></figcaption></figure>

For most characters, bone chains will be mapped automatically. It's recommended to double-check by manually editing source and target chains:

<figure><img src="/files/I2TKV76PPwXTgMFmmgVD" alt="" width="526"><figcaption></figcaption></figure>

## Weapon Preview

It's possible to add a weapon preview directly to the character.

Go to the **"Item"** tab and assign the weapon model, animation and the attach bone:

<figure><img src="/files/Z8zpA5fLRZMIGhJf3TVA" alt="" width="489"><figcaption></figcaption></figure>

{% hint style="info" %}
**Tip**: This will help with hands positioning.
{% endhint %}

## Retargeting

Finally, select the animation you'd like to retarget and click "Play":

<figure><img src="/files/ZbBQKtfv9greZC545pok" alt="" width="563"><figcaption><p>Select "FPS Animation Retarget" to activate gizmos.</p></figcaption></figure>

{% hint style="info" %}
**Tip**: Click IK target cubes to activate Gizmo handles to position the weapon, hands and elbows.
{% endhint %}
