> For the complete documentation index, see [llms.txt](https://kinemation.gitbook.io/retarget-pro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinemation.gitbook.io/retarget-pro/tutorials/fps-animations.md).

# FPS Animations

In this tutorial you will learn how to retarget weapon animations.

**Retarget Pro** has a special [FPS Retargeting](/retarget-pro/workflow/retarget-features/fps-retargeting.md) feature that can be used to share first-person weapon animations.

## Weapon Bone

FPS Retargeting relies on a weapon bone — a special game object in the hierarchy that will be used to bake weapon movement.

If your skeleton doesn't have a gun bone, you can add it manually:

#### 1. Drag your model into the scene

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FwxNRk1xQLIibBcdeBl0x%2Fimage.png?alt=media&amp;token=a8de543c-d4e0-405a-87f8-fee328eadd93" alt="" width="278"><figcaption></figcaption></figure>

#### 2. Add an empty "weapon\_bone" Game Object.

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FAuykYkwDB64Uyk4tamzW%2Fimage.png?alt=media&amp;token=051adeff-425c-47f9-90fa-c81355751210" alt="" width="182"><figcaption></figcaption></figure>

#### 3. Save your model as a prefab variant.

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FCb1AoS11qqxryWQ350nO%2Fimage.png?alt=media&amp;token=b41062f1-9e4a-446d-8c00-7431826c2a60" alt="" width="371"><figcaption></figcaption></figure>

#### 4. Update the character model.

Go to the Retarget Profile asset (or create a new one) and assign the new prefab variant:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FALWgisvHei0ukhZtsALL%2Fimage.png?alt=media&amp;token=2f998638-f79f-4591-8010-4018b8efd388" alt="" width="486"><figcaption></figcaption></figure>

## Setup

Open the [**Retarget Window** ](/retarget-pro/workflow/retarget-window.md)and go to the "Bone Chain Settings" and add an FPS feature:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FzYbrVVfzxe3FzMwdeatw%2Fimage.png?alt=media&amp;token=9aec7509-b0ad-4e55-9c2c-55f986da4d61" alt="" width="563"><figcaption><p>Select "FPS".</p></figcaption></figure>

Place this feature after the arms and before finger retargeting features:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FTchgFnV0fjRTVDIHil5g%2Fimage.png?alt=media&amp;token=93858172-9390-4546-ae33-8c8d59cee642" alt="" width="387"><figcaption></figcaption></figure>

For most characters, bone chains will be mapped automatically. It's recommended to double-check by manually editing source and target chains:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2Fp89fkZobI7fSKwKbXaYv%2Fimage.png?alt=media&amp;token=21b857dc-e33f-4c3d-9550-decb8f4ac294" alt="" width="526"><figcaption></figcaption></figure>

## Weapon Preview

It's possible to add a weapon preview directly to the character.

Go to the **"Item"** tab and assign the weapon model, animation and the attach bone:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2F2ADxWafzgIEHez7opVhh%2Fimage.png?alt=media&amp;token=b2be644b-3145-4afa-a4d7-9a1d5f32d6e0" alt="" width="489"><figcaption></figcaption></figure>

{% hint style="info" %}
**Tip**: This will help with hands positioning.
{% endhint %}

## Retargeting

Finally, select the animation you'd like to retarget and click "Play":

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FM1OpsfjzgUmt77vDuB2u%2Fimage.png?alt=media&amp;token=ed21a03f-8559-4f92-8334-cd5e6a7bdfe7" alt="" width="563"><figcaption><p>Select "FPS Animation Retarget" to activate gizmos.</p></figcaption></figure>

{% hint style="info" %}
**Tip**: Click IK target cubes to activate Gizmo handles to position the weapon, hands and elbows.
{% endhint %}
