> For the complete documentation index, see [llms.txt](https://kinemation.gitbook.io/retarget-pro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinemation.gitbook.io/retarget-pro/tools/fbx-exporter.md).

# FBX Exporter

In this section we will learn how to export animations.

**FBX Exporter** is a built-in KINEMATION tool that lets you export animations as ASCII FBX files. It works with any skeleton and properly supports root motion.

### How to use it

To use the tool, go to **Tools▸ KINEMATION ▸ FBX Exporter**:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FucU0RZs7LTW3cZQJLX09%2Fimage.png?alt=media&amp;token=c5f1cc10-1e1f-4a3a-8447-2bb52666b54e" alt="" width="563"><figcaption><p>FBX Exporter settings.</p></figcaption></figure>

* **Model** — the skinned mesh that will be animated.
* **Animation Clip** — the animation to export.
* **Start Time** — start time in seconds.
* **End Time** — end time in seconds.
* **Base Sample Rate** — target export frame rate (frames per second).
* **Include Scale Curves** — whether to include scale curves or not.
* **Optimized Constant Curves** — whether to remove redundant keyframes for constant curves.
* **Output Asset Folder** — where the exported FBX files will be saved.

Select a model and animation to export as FBX. Next, hit the **"Export FBX Animation"** button. Once exported, FBX info will be displayed under the button:

<figure><img src="https://3677536696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqbpwD9hgNg6UqDmOuKAa%2Fuploads%2FYVHzA8wWanqAx8xJIP3B%2Fimage.png?alt=media&amp;token=40950c8f-b281-4757-92e2-f8a07606626e" alt="" width="563"><figcaption></figcaption></figure>
